*visuals shown are representative of in-game features that I contributed to.
*visuals shown are representative of in-game features that I contributed to.



My Role
UI UX Designer
Platform
Mobile
Tools Used
Adobe Illustrator
Adobe XD
Adobe Animate
Unity Version Control (Plastic SCM)
AWS (test builds)
Game Engine Used
Unity Engine
OVERVIEW
The Office is a live-ops mobile game developed at East Side Games. As a UI/UX Designer Co-op, I worked within a fast-paced production environment delivering content on tight, recurring release cycles.
RESPONSIBILITIES
-
Designed time-limited storefront purchase cards for live-ops events
-
Owned UI features from wireframes to Unity implementation
-
Translated designs into production-ready UI assets
-
Collaborated with art, engineering, and production teams
-
Delivered UI content on schedule for build-lock deadlines
-
Maintained consistency within an existing design system
IMPACT
-
Supported continuous delivery of live-ops content
-
Improved clarity and usability of existing UI elements
-
Conducted usability testing across multiple titles
-
Helped ensure UI was implementation-ready, reducing iteration cycles

*visuals shown are high-fidelity replications that I made in illustrator
SELECTED EXAMPLES
*visuals shown are representative of in-game features that I contributed to.
