*visuals shown are representative of in-game features that I contributed to.
*visuals shown are representative of in-game features that I contributed to.



My Role
UI UX Designer
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Platform
Mobile
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Tools Used
Adobe Illustrator
Adobe XD
Adobe Animate
Unity Version Control (Plastic SCM)
AWS (test builds)
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Game Engine Used
Unity Engine
OVERVIEW
The Office is a live-ops mobile game developed at East Side Games. As a UI/UX Designer Co-op, I worked within a fast-paced production environment delivering content on tight, recurring release cycles.
RESPONSIBILITIES
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Designed time-limited storefront purchase cards for live-ops events
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Owned UI features from wireframes to Unity implementation
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Translated designs into production-ready UI assets
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Collaborated with art, engineering, and production teams
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Delivered UI content on schedule for build-lock deadlines
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Maintained consistency within an existing design system
IMPACT
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Supported continuous delivery of live-ops content
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Improved clarity and usability of existing UI elements
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Conducted usability testing across multiple titles
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Helped ensure UI was implementation-ready, reducing iteration cycles

*visuals shown are high-fidelity replications that I made in illustrator
SELECTED EXAMPLES
*visuals shown are representative of in-game features that I contributed to.
