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ProjectCards_TheOffice_200px.jpg

My Role

UI UX Designer

Platform

Mobile

Tools Used

Adobe Illustrator

Adobe XD

Adobe Animate

Unity Version Control (Plastic SCM)

AWS (test builds)

Game Engine Used

Unity Engine

OVERVIEW

The Office is a live-ops mobile game developed at East Side Games. As a UI/UX Designer Co-op, I worked within a fast-paced production environment delivering content on tight, recurring release cycles. 

RESPONSIBILITIES

  • Designed time-limited storefront purchase cards for live-ops events

  • Owned UI features from wireframes to Unity implementation

  • Translated designs into production-ready UI assets

  • Collaborated with art, engineering, and production teams

  • Delivered UI content on schedule for build-lock deadlines

  • Maintained consistency within an existing design system

IMPACT

  • Supported continuous delivery of live-ops content

  • Improved clarity and usability of existing UI elements

  • Conducted usability testing across multiple titles

  • Helped ensure UI was implementation-ready, reducing iteration cycles

*visuals shown are high-fidelity replications that I made in illustrator

SELECTED EXAMPLES

THE OFFICE

Selected work examples of my contribution to the UI/UX Design for a Live-Ops Mobile Game : The Office

*visuals shown are representative of in-game features that I contributed to.

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