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ProjectCards_TheOffice_200px.jpg

My Role

UI UX Designer

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Platform

Mobile

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Tools Used

Adobe Illustrator

Adobe XD

Adobe Animate

Unity Version Control (Plastic SCM)

AWS (test builds)

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Game Engine Used

Unity Engine

OVERVIEW

The Office is a live-ops mobile game developed at East Side Games. As a UI/UX Designer Co-op, I worked within a fast-paced production environment delivering content on tight, recurring release cycles. 

RESPONSIBILITIES

  • Designed time-limited storefront purchase cards for live-ops events

  • Owned UI features from wireframes to Unity implementation

  • Translated designs into production-ready UI assets

  • Collaborated with art, engineering, and production teams

  • Delivered UI content on schedule for build-lock deadlines

  • Maintained consistency within an existing design system

IMPACT

  • Supported continuous delivery of live-ops content

  • Improved clarity and usability of existing UI elements

  • Conducted usability testing across multiple titles

  • Helped ensure UI was implementation-ready, reducing iteration cycles

*visuals shown are high-fidelity replications that I made in illustrator

SELECTED EXAMPLES

THE OFFICE

Selected work examples of my contribution to the UI/UX Design for a Live-Ops Mobile Game : The Office

*visuals shown are representative of in-game features that I contributed to.

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